Play your way into math; the effects of learning math by gaming on (pre-)vocational students' math knowledge

Samenvatting

The overall research focus in this interlinked project concerns the affordances of game based learning for (pre-)vocational track students in the domain of mathematics. Specific research questions concern the effects of game characteristics on students? motivation, learning processes, and acquired knowledge. In a set of research projects that share common elements (the game-based learning environment, tests, and process measures) variations in the game that concern learner control, competency, level of uncertainty, situatedness, reflective prompts, and curiosity are investigated. To help explain effects, dedicated process measures are applied, including (neuro)physiological techniques. After a set of studies within each project, results will be grouped and implemented in (a) final design(s) of the learning game and comparisons to a direct instructive methods will be made. The interlinked programme will indicate concrete conditions under which positive learning effects are established. It will result in design guidelines for effective game-based learning.

Output

Boek of monografie

  • H. van Oostendorp, P. Wouters(2016): Instructional Techniques to Facilitate Learning an Motivation of Serious Games , New York

Proefschrift

  • Beoogd: proefschrift
  • S. Vandercruysse(2015): Play your way into math! Towards an instructional design model for game-based learning in vocational secondary education , Leuven  18 december 2015
  • J. ter Vrugte(2016): Serious support for serious gaming , Enschede  16 juni 2016

Hoofdstuk in boek

  • S. Vandercruysse, G. Clarebout, T. de Jong, J. ter Vrugte(2012): Serious games: the challenge pp. 1 - 5 , Berlin
  • P. Wouters, P. Escudeiro, H. van Oostendorp, C. Vaz-de-Carvalho, J. ter Vrugte, S. Vandercruysse, T. de Jong, J. Elen(2013): Proceedings of the 7th European Conference of Game Based Learning pp. 191 - 197 , Reading
  • S. Vandercruysse, J. Torbeyns, E. Desmet, E. Lehtinen, J. Elen, M. Vandewaetere, J. Elen(2015): Advances in Game-Based Learning pp. 00 - 00 , Berlin
  • S. Vandercruysse, J. ter Vrugte, T. de Jong, P. Wouters, H. van Oostendorp, L. Verschaffel, J. Elen(2015): Advances in Game-Based Learning pp. 00 - 00 , Berlin
  • T. de Jong, J. Torbeyns, J. Elen, S. Vandercruysse, L. Verschaffel, W. van Dooren, H. van Oostendorp, E. Lehtinen, J. ter Vrugte, P. Wouters(2015): Describing and Studying Domain‐Specific Serious Games pp. 63 - 81 , Berlin
  • P. Wouters, J. Elen, T. de Jong, J. ter Vrugte, J. Torbeyns, E. Lehtinen, S. Vandercruysse, H. van Oostendoro(2015): Describing and Studying Domain‐Specific Serious Game pp. 191 - 207
  • J. Torbeyne, S. Vandercruysse, M. Maertens, E. Lehtinen, J. Elen, J. Elen(2015): Advances in Game-Based Learning pp. 00 - 00 , Berlin
  • P. Wouters, H. van Oostendorp, J. ter Vrugte, S. Vandercruysse, T. de Jong, J. Elen(2015): Describing and Studying Domain-Specific Serious Games pp. 00 - 00 , New York
  • S. Vandercruysse, E. Desmet, M. Vandewaetere, J. Elen, J. Torbeyns, E. Lehtinen(2015): Describing and Studying Domain‐Specific Serious Games pp. 133 - 153 , Berlin
  • M. Maertens, J. Elen, J. Torbeyns, E. Lehtinen, S. Vandercruysse(2015): Describing and Studying Domain‐Specific Serious Games pp. 27 - 43 , Berlin
  • J. ter Vrugte, S. de Wannemacker, T. de Jong, S. Vandercruysse, G. Clarebout(2015): Serious games: the challenge pp. 1 - 5 , Berlin
  • P. Wouters, H. van Oostendorp, P. Wouters, H. van Oostendorp(2016): Instructional Techniques to Facilitate Learning and Motivation of Serious Games pp. 0 - 0 , New York
  • H. van Oostendorp, H. van Oostendorp, P. Wouters, P. Wouters(2016): Instructional Techniques to Facilitate Learning and Motivation of Serious Games pp. 0 - 0 , New York
  • S. Vandercruysse, H. van Oostendorp, P. Wouters, J. Elen(2016): Instructional Techniques to Facilitate Learning and Motivation of Serious Games pp. 0 - 0 , New York
  • P. Wouters, T. de Jong, J. ter Vrugte, H. van Oostendorp(2016): Instructional Techniques to Facilitate Learning and Motivation of Serious Games pp. 0 - 0 , New York
  • S. Vandercruysse, H. van Oostendorp, J. Elen, P. Wouters(2017): Instructional Techniques to Facilitate Learning and Motivation of Serious Games pp. 17 - 35
  • J. ter Vrugte, P. Wouters, H. van Oostendorp, T. de Jong(2017): Instructional Techniques to Facilitate Learning and Motivation of Serious Games. pp. 141 - 159
  • P. Wouters, P. Wouters, H. van Oostendorp, H. van Oostendorp(2017): Instructional Techniques to Facilitate Learning and Motivation of Serious Games pp. 1 - 16
  • H. van Oostendorp, P. Wouters, H. van Oostendorp, P. Wouters(2017): Instructional Techniques to Facilitate Learning and Motivation of Serious Games pp. 103 - 117

Wetenschappelijk artikel

  • J. ter Vrugte, T. de Jong(2012): How to Adapt Games for Learning: The Potential Role of Instructional Support Communications in Computer and Information Science pp. 1 - 5
  • H. van Oostendorp, C. van Nimwegen, P.J.M. Wouters, E.D. van der Spek(2013): A meta-analysis of the cognitive and motivational effects of serious games Journal of Educational Psychology pp. 249 - 265
  • P.J.M. Wouters, H. van Oostendorp(2013): A meta-analytic review of the role of instructional support in game-based learning Computers & Education Computers & Education pp. 412 - 425
  • P.J.M. Wouters(2014): Hoe effectief zijn serious games eigenlijk? Homo Ludens Magazine pp. 0 - 0
  • J. ter Vrugte, T. de Jong, S. Vandercruysse, P. Wouters, H. van Oostendorp, J. Elen(2015): How competition and heterogeneous collaboration interact in prevocational game-based mathematics education Computers & Education pp. 00 - 00
  • S. Vandercruysse, J. ter Vrugte, T. de Jong, P. Wouters, H. van Oostendorp, L. Verschaffel, W. van Dooren, J. Elen(2015): Content integration as a factor in math game effectiveness Educational Technology Research & Development pp. 00 - 00
  • S. Vandervruysse, S. van Weijnen, M. Vandewaetere, J. Elen(2015): Development and validation of the Game Perceptions Scale (GPS) Journal of Educational Multimedia and Hypermedia pp. 43 - 74
  • S. Vandercruysse, S. van Weijnen, M. Vandewaetere, J. Elen(2015): Competitie als game-element integreren in de BSO-klaspraktijk. [Integrating competition as game element in the vocational secondary classroom] Pedagogische Studiën pp. 179 - 201
  • J. ter Vrugte, T. de Jong, P. Wouters, S. Vandercruysse, J. Elen, H. van Oostendorp(2015): When a game supports prevocational math education but integrated reflection does not Journal of Computer Assisted Learning pp. 462 - 480
  • M. Maertens, M. Vandewaetere, J. Elen, P. Wouters, S Vandercruysse, T. de Jong, J. ter Vrugte, H. van Oostendorp(2015): Development and validation of the Game Perceptions Scale (GPS) Journal of Educational Multimedia and Hypermedia pp. 43 - 74
  • S. van Weynen, J. Elen, S. Vandercruysse, M. Vandewaetere(2015): Competitie als game-element integreren in de BSO-klaspraktijk. [Integrating competition as game element in the vocational secondary classroom] Pedagogische Studiën pp. 179 - 201
  • P. Wouters, H. van Oostendorp, R. de Wildt(2016): An empirical investigation of the curiosity stimulating characteristics of serious games and their effect on learning and motivation Nog niet bekend pp. 0 - 0
  • C. van Cauwenberghe, J. Elen, S. Vandercruysse(2016): The effectiveness of game-based learning: the impact of curriculum integration International Journal of Game-Based Learning pp. 0 - 0
  • S. Vandercruysse, T. de Jong, H. van Oostendorp, J. ter Vrugte, P. Wouters, J. Elen(2016): The role of surprise in game‐based learning for mathematics British Journal of Educational Technology pp. 00 - 00
  • J. Elen, M. Moeyaert, J. ter Vrugte, T. de Jong, S. Vandercruysse, L. Verschaffel, H. van Oostendorp, P. Wouters(2016): The effectiveness of a math game: the impact of integrating conceptual clarifications as support Computers in Human Behavior pp. 21 - 33
  • J. Elen, S. Vandercruysse, H. van Oostendorp, P. Wouters, J. ter Vrugte, T. de Jong(2016): Game-based mathematics education: Do fading worked examples facilitate knowledge acquisition? Learning & Instruction pp. 0 - 0
  • P. Wouters, H. van Oostendorp, S. Vandercruysse, T. de Jong, J. Elen, M. Moeyaert, L. Verschaffel, J. ter Vrugte(2016): The effectiveness of a math game: the impact of integrating part task practice as support Educational Technology Research & Development pp. 0 - 0
  • J. Elen, P. Wouters, J. ter Vrugte, S. VanderCruysse, H. van Oostendorp, T. de Jong(2017): The effect of surprising events in a serious game on learning mathematics British journal of educational psychology pp. 860 - 877
  • H. van Oostendorp, P. Wouters, J. ter Vrugte, T. de jong, S. VanderCruysse, J. Elen(2017): Computer game-based mathematics education: Embedded faded worked examples facilitate knowledge acquisition Learning and Instruction pp. 44 - 53
  • S. Vandercruysse, L. Verschaffel, M. Moeyaert, J. Elen, T. de Jong, P. Wouters, H. van Oostendorp, J. ter Vrugte(2017): The effectiveness of a math game: the impact of integrating conceptual clarifications as support Computers in Human Behavior pp. 21 - 33
  • W. van Dooren, L. Verschaffel, S. Vandercruysse, T. de Jong, H. van Oostendorp, J. ter Vrugte, P. Wouters, J. Elen(2017): Content integration as a factor in math game effectiveness Educational Technology Research & Development pp. 1345 - 1368

Publieksinformatie

  • J. ter Vrugte, P.J.M. Wouters(2012): Versie van de rekengame met Reflectie condities voor het 1e experiment in Twente
  • P.J.M. Wouters, J. ter Vrugte, S. Vandercruysse(2012): Prototype van Herziene Basisversie van de rekengame

Kenmerken

Projectnummer

411-10-900

Hoofdaanvrager

Prof. dr. A.J.M. de Jong

Verbonden aan

Universiteit Twente

Uitvoerders

Dr. J. ter Vrugte, Dr. P.J.M. Wouters

Looptijd

01/10/2011 tot 31/03/2016